Testing out particles, prefabs, and timing.
Testing out some of the basic physics and collision tools that come with Unity3D. Had a lot of fun making this.
Taking a crack at composing music loops for a 16-bit retro style game I'm prototyping. So much fun! I fiddled around on my piano before transcribing the music in LMMS.
Playing with particle systems in Unity3D. I've always had a inexplicable joy for particles.
Left and Right arrows control the cannon's position, and up and down arrows control the angle. Hold down the space bar to power up, and release to fire! This is the core concept to games like Gunbound and Worms Armageddon. I've always dreamed of making my own clone.
Trying out unity 2D physics. Made a simple platformer. Jump from cloud to cloud and avoid the cupcakes!