JavaScript Timer Countdown
August 2nd, 2011
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Working on a new game. Wrote this TimerCountdown object for a Timer in the game. Works pretty well, still not fully tested.
var TimerCountdown = function() { var oOnZero = function(){}, oOnUpdate = function(){}, oTimer, iCurTime = 0; function CreateTimer() { oTimer = setInterval(IterateTimer, 1000) } function DestroyTimer() { clearInterval( oTimer ); } function IterateTimer() { iCurTime = iCurTime - 1; oOnUpdate({ Seconds: iCurTime, Minutes: parseInt( iCurTime / 60 ), Hours: parseInt( iCurTime / 60 / 60 ) }); if( iCurTime <= 0 ) { DestroyTimer(); oOnZero(); } } return { SetTime: function( iSeconds ) { iCurTime = iSeconds; }, Start: function() { CreateTimer(); }, Stop: function() { DestroyTimer(); }, Time: function() { return iCurTime; }, Add: function( iSeconds ) { iCurTime = iCurTime + iSeconds; }, Subtract: function( iSeconds ) { iCurTime = iCurTime - iSeconds; }, OnUpdate: function( cbFunction ) { oOnUpdate = cbFunction; }, OnZero: function( cbFunction ) { oOnZero = cbFunction; } }; };